Today I did a lot of AI-based work, which involved methods in the AIBrain class for pulling information together, expanding the skeleton of the AI decision system and implementing simple brain goal and action management in the AI. Right now it doesn't do anything visibly different because the WorldState is not being filled by FightEngine and some RoundStates are not set properly; hence the AI is deaf and dumb. But it seems to work in theory (:
Also I drew the (temporary) spritesheets for the other two characters so we have some visuals to go on for the other two. They just need to be skeletonified and animated. I may leave that to Vince as he is the primary animator :)
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