I did a fair bit on Sensei today, mainly between 4 and 9 pm. Here's what I did since the last post.
Worked on the neural network some more, improved the decision system in various ways, added a "global timer in use" warning (I want to abolish the use of these... they are error prone and ugly) and worked with Ryan on linking move information from the event manager with the decision system.
The new neural network system is working just fine. Next on my want-to-do list is making the AI act more human-like (sort of already started that, I've implemented blockAbility and delays between attacks) and fix up some UI stuff to make that more polished. It's lagging behind.
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