She's blocking my kick :( Click for full-view. :) |
Monday, September 12, 2011
AI! Fighting Events! Demonstration!
So for the last few hours or so (time flies when you're making AI) I've been developing the AI and the DecisionSystem further. It still doesn't learn at all yet but it's getting there. Since we're doing a prototype demonstration this week, I'm going to have the AI running on defaults, stubs, and hardcoded hacks. It sounds bad but they're really just placeholders for the real deal -- learning, pattern recognition, skill proficiency, etc. Right now, as of the revision I just committed, the AI will block whenever it sees that it's under attack, and it will keep attacking you whenever it can. If it can't reach you, it will get close to you. So basically what we have here right now is a killing machine. Vince wanted me to commit it so he could try it out.
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