Thursday, October 6, 2011

Outlines, spritesheets, more work after 48

Just came back from Queensland on Monday night from the 48 Hour Game Making Challenge. We won the award "Best Graphics." I've been very busy these last couple of days just catching up on everything which is enough work as it is without taking out a massive weekend chunk out of it :P But despite that I've managed to get the other two characters' spritesheets in and wrote a function to generate outlines for the characters to draw in-game. I'll be doing more Sensei work today as well, starting with the Background class to handle the active backgrounds of each stage.

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