Saturday, August 20, 2011

Modeller v0.9

A big update this time with plenty of lovely features, changes, and bugfixes. Firstly here's the changelog:


- 321 Modeller; v0.9
  * IMPLEMENTED: Sprite Rectangle deleting functionality
  * IMPLEMENTED: Bone renaming functionality
  * IMPLEMENTED: Bone ordering (i.e. draw order) functionality
  * IMPLEMENTED: "Looping" animation interpolation mode. Useful for motions which are
                 meant to be looped such as walking animations. In effect: does not grab
                 keyframes wrapped around from either end. In effect makes animations more
                 stable and loopable as you would expect.
  * IMPLEMENTED: Can select bones by clicking on them in the Bone List
  * MODIFICATION: New bones now have a number e.g. "New Bone 4" later will have
                  a name dialog box prompting for the new bone's name. (And a confirm
                  delete dialog box for deleting bones too.)
  * MODIFICATION: Brightness now goes from 20-100% in 20% steps (less clicking)
  * MODIFICATION: Changing motions now refreshes the skeleton, rewinds the motion
                  and pauses it if necessary
  * MODIFICATION: Scrubbing tools (play/pause/step etc) are now not accessible via
                  keyboard shortcuts in Skeleton Edit mode
  * MODIFICATION: Changed to an edited version of the Calibri font, which has some
                  arrow symbols in it and a pipe character edited for a cursor.
  * BUGFIX: Align tool didn't take sprite rotation alignment into account
  * BUGFIX: Translation didn't take into account parent rotation;
            and with this bugfix, all combinations of tranformations should
            work as expected now and all tools should work correctly
            (requires testing though)
  * BUGFIX: Scale/Size tools had a small bug in the calculation of angles which resulted
            in strange behaviour occasionally. Fixed now and always works as expected.

and a screenshot of course:
Modeller v0.9. Work that Calibri.

As far as I know, those were the last features before it was production-ready. There are still a few missing features that are not really necessary at this stage and some niceties which can be done which I will add in next week.

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