- 321 Modeller; v0.9
* IMPLEMENTED: Sprite Rectangle deleting functionality
* IMPLEMENTED: Bone renaming functionality
* IMPLEMENTED: Bone ordering (i.e. draw order) functionality
* IMPLEMENTED: "Looping" animation interpolation mode. Useful for motions which are
meant to be looped such as walking animations. In effect: does not grab
keyframes wrapped around from either end. In effect makes animations more
stable and loopable as you would expect.
* IMPLEMENTED: Can select bones by clicking on them in the Bone List
* MODIFICATION: New bones now have a number e.g. "New Bone 4" later will have
a name dialog box prompting for the new bone's name. (And a confirm
delete dialog box for deleting bones too.)
* MODIFICATION: Brightness now goes from 20-100% in 20% steps (less clicking)
* MODIFICATION: Changing motions now refreshes the skeleton, rewinds the motion
and pauses it if necessary
* MODIFICATION: Scrubbing tools (play/pause/step etc) are now not accessible via
keyboard shortcuts in Skeleton Edit mode
* MODIFICATION: Changed to an edited version of the Calibri font, which has some
arrow symbols in it and a pipe character edited for a cursor.
* BUGFIX: Align tool didn't take sprite rotation alignment into account
* BUGFIX: Translation didn't take into account parent rotation;
and with this bugfix, all combinations of tranformations should
work as expected now and all tools should work correctly
(requires testing though)
* BUGFIX: Scale/Size tools had a small bug in the calculation of angles which resulted
in strange behaviour occasionally. Fixed now and always works as expected.
and a screenshot of course:
Modeller v0.9. Work that Calibri. |
As far as I know, those were the last features before it was production-ready. There are still a few missing features that are not really necessary at this stage and some niceties which can be done which I will add in next week.
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