After playing around with it some more, discovered a few quirks here and there introduced with the sprite rendering algorithm. Fixed that up with a few other minor undesired features :p
- 321 Modeller; v0.7.19
* MODIFICATION: Swapped Size/Scale button locations. Now buttons on top row will
mean local edit tools, bottom row will be global edit tools (affects
the bone globally, not just on that keyframe)
* MODIFICATION: Motion listbox can no longer have nothing selected, which makes
little to no sense for the user (editing a 'scratch' motion)
* BUGFIX: Move tool did not compensate for parent rotation
* BUGFIX: Sprite translation alignment replaced with proper algorithm. Now affects
rotation and scaling correctly.
* BUGFIX: Global edit tools cannot be used in Edit Animations mode now.
* BUGFIX: Loading a character did not set some motions variables properly
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