After playing around with it some more, discovered a few quirks here and there introduced with the sprite rendering algorithm. Fixed that up with a few other minor undesired features :p
- 321 Modeller; v0.7.19
* MODIFICATION: Swapped Size/Scale button locations. Now buttons on top row will
mean local edit tools, bottom row will be global edit tools (affects
the bone globally, not just on that keyframe)
* MODIFICATION: Motion listbox can no longer have nothing selected, which makes
little to no sense for the user (editing a 'scratch' motion)
* BUGFIX: Move tool did not compensate for parent rotation
* BUGFIX: Sprite translation alignment replaced with proper algorithm. Now affects
rotation and scaling correctly.
* BUGFIX: Global edit tools cannot be used in Edit Animations mode now.
* BUGFIX: Loading a character did not set some motions variables properly
Sunday, August 14, 2011
Modeller v0.7.13
Yay for features and bugfixes. I think I'm just about ready to attempt to make a proper dummy model from start to finish and see if everything's good. (If not, then coding that up takes priority.)
- 321 Modeller; v0.7.13
* IMPLEMENTED: Background (subway)
* FEATURE: Added tooltips to various new widgets.
* FEATURE: Background brightness adjustment
* BUGFIX: Checkboxes did not call Widget (parent's parent) update function
* BUGFIX: Dialog boxes marked "active" by default (before being visible) which led
to their widgets being active even though they weren't being drawn
![]() |
| Screenshot (click to enlarge) |
Saturday, August 13, 2011
Modeller v0.7.7
The remainder of the night working on Modeller. It is now theoretically possible to create a full animation set however I haven't done so yet :p I did make a smileyface though :)
- 321 Modeller; v0.7.7
* IMPLEMENTED: Bone list view
* IMPLEMENTED: Align sprite to bone tool
* IMPLEMENTED: Change Sprite ID per bone
* BUGFIX: Remove Motion when no motion selected caused crash
- 321 Modeller; v0.7.8
* BUGFIX: Bone translation was not being affected by parent rotation
- 321 Modeller; v0.7.7
* IMPLEMENTED: Bone list view
* IMPLEMENTED: Align sprite to bone tool
* IMPLEMENTED: Change Sprite ID per bone
* BUGFIX: Remove Motion when no motion selected caused crash
- 321 Modeller; v0.7.8
* BUGFIX: Bone translation was not being affected by parent rotation
Modeller v0.7
Just been working away at the modeller program today. From the changelog:
- 321 Modeller; v0.7
* IMPLEMENTED: "Rename Motion" functionality
* IMPLEMENTED: Listbox UI widget (for motions list)
* IMPLEMENTED: Add/Remove/Refresh motions list functionality
* IMPLEMENTED: "View" checkboxes in UI (may add more later)
* BUGFIX: Checkboxes now activate on mousedown instead of mouseup
* FEATURE: Modified the colour scheme a bit to make it less depressing.
* FEATURE: Status bar now has sundry information.
* BUGFIX: Could use tools while slider was being dragged
- 321 Modeller; v0.7
* IMPLEMENTED: "Rename Motion" functionality
* IMPLEMENTED: Listbox UI widget (for motions list)
* IMPLEMENTED: Add/Remove/Refresh motions list functionality
* IMPLEMENTED: "View" checkboxes in UI (may add more later)
* BUGFIX: Checkboxes now activate on mousedown instead of mouseup
* FEATURE: Modified the colour scheme a bit to make it less depressing.
* FEATURE: Status bar now has sundry information.
* BUGFIX: Could use tools while slider was being dragged
![]() |
| Screenshot of Modeller v0.7 |
![]() |
| Another screenshot, here showing only the sprites. Bone list is also visible. |
Friday, August 12, 2011
More on Modeller.
So I'm finally back on the Character Modeller since I have spare time. So far I've implemented a few things and fixed a few bugs. I'm working on getting this functional to a level where you can actually use it to create a decent animation. That means "remove keyframe" needs to actually do something, and a nifty little feature called "Frame Lock" now works too. It won't be long until I'm making a test subject in Modeller to make sure all the required features are there and working properly.
Modeller is now version 0.6.
Modeller is now version 0.6.
Sunday, August 7, 2011
Technical Doco Update
Today I got around to revising some sections of the tech doc to make it clearer so we were all on the same page with the classes. The fighting engine's event manager events needed clarification, as did the IController interface; and the Fighter, Human, AI classes needed to be documented entirely. I also added in documentation for various information-holding structs, such as ControlInstructions, and some state-information structs such as WorldState. All of this new documentation is basically related to the fighting engine, where most of the progress in the project is focused on at present.
Tuesday, August 2, 2011
Holiday mode
Alright so we're almost out of holiday mode-- which for us was pretty much work (part-time jobs, hobbies, other commitments etc.) and games...not much time for project work sadly, but we did have a good think about all the stuff we are working on and we're immediately back on track this week and straight into work (coding.)
More stuff as it happens, folks!
More stuff as it happens, folks!
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