Wednesday, April 6, 2011

Today's meeting and increasing workload

So yesterday we did a neat little bit of work in the 2 hour block we had allocated, getting through everything that we needed to:
  • Evaluating and finalising functional requirements
  • Discussing the non-functional requirements and completing them
  • Evaluating the project timeline as a group to make sure we all agree on the work load and work scheduling
Out of this we have decided a number of useful things:

  • We are all happy to work during the holidays on this project, from 1 week after our last exam onwards. This means we can push work into the holidays and reduce our overall levels of stress later on ;)
  • Some additional functional requirements include an extension to our bone-based animation system, the arena scrolling system (they cannot walk further apart than a screen width, to scroll they must both move together) and we added entries for the other screens that we had missed out.
  • We completely missed Audio in the functional requirements so we put a few points for that in as well.
  • For the non-functional requirements we decided on a theme, talked about our characters' designs, what kinds of special effects/shaders we would like (with some helpful YouTube research) and what kind of control scheme we were looking for. Our non-functional requirements basically go through the feel of the game we want so we all know that we're on the same track in terms of the end product of the game side of the project.
And today we had our weekly meeting and basically collected work from last week to consolidate into the project and designated new tasks for the coming weeks.

I've had a fairly large workload lately so there hasn't been much time for anything outside of uni work and bit of hobby work on the side.

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