Saturday, April 16, 2011
More on the Character Editor
I've been fairly busy this week, but tonight I've had a few hours to put into our project's Character Editor. While the others have done their part for the user manual (including myself) Ryan is preparing the preliminary user manual and I'm working on the editor. Now in the "Edit Skeleton" mode, bones can be seen and manipulated, through basic tools: transform, rotate, scale, etc., and bones can be added and deleted. Next to do for the editor is implementing the animation engine (which has at its heart the MotionController.) Other changes include slight tweaks and improvements here and there but that's what the SVN log is for :P
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