The remainder of the night working on Modeller. It is now theoretically possible to create a full animation set however I haven't done so yet :p I did make a smileyface though :)
- 321 Modeller; v0.7.7
* IMPLEMENTED: Bone list view
* IMPLEMENTED: Align sprite to bone tool
* IMPLEMENTED: Change Sprite ID per bone
* BUGFIX: Remove Motion when no motion selected caused crash
- 321 Modeller; v0.7.8
* BUGFIX: Bone translation was not being affected by parent rotation
Saturday, August 13, 2011
Modeller v0.7
Just been working away at the modeller program today. From the changelog:
- 321 Modeller; v0.7
* IMPLEMENTED: "Rename Motion" functionality
* IMPLEMENTED: Listbox UI widget (for motions list)
* IMPLEMENTED: Add/Remove/Refresh motions list functionality
* IMPLEMENTED: "View" checkboxes in UI (may add more later)
* BUGFIX: Checkboxes now activate on mousedown instead of mouseup
* FEATURE: Modified the colour scheme a bit to make it less depressing.
* FEATURE: Status bar now has sundry information.
* BUGFIX: Could use tools while slider was being dragged
- 321 Modeller; v0.7
* IMPLEMENTED: "Rename Motion" functionality
* IMPLEMENTED: Listbox UI widget (for motions list)
* IMPLEMENTED: Add/Remove/Refresh motions list functionality
* IMPLEMENTED: "View" checkboxes in UI (may add more later)
* BUGFIX: Checkboxes now activate on mousedown instead of mouseup
* FEATURE: Modified the colour scheme a bit to make it less depressing.
* FEATURE: Status bar now has sundry information.
* BUGFIX: Could use tools while slider was being dragged
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| Screenshot of Modeller v0.7 |
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| Another screenshot, here showing only the sprites. Bone list is also visible. |
Friday, August 12, 2011
More on Modeller.
So I'm finally back on the Character Modeller since I have spare time. So far I've implemented a few things and fixed a few bugs. I'm working on getting this functional to a level where you can actually use it to create a decent animation. That means "remove keyframe" needs to actually do something, and a nifty little feature called "Frame Lock" now works too. It won't be long until I'm making a test subject in Modeller to make sure all the required features are there and working properly.
Modeller is now version 0.6.
Modeller is now version 0.6.
Sunday, August 7, 2011
Technical Doco Update
Today I got around to revising some sections of the tech doc to make it clearer so we were all on the same page with the classes. The fighting engine's event manager events needed clarification, as did the IController interface; and the Fighter, Human, AI classes needed to be documented entirely. I also added in documentation for various information-holding structs, such as ControlInstructions, and some state-information structs such as WorldState. All of this new documentation is basically related to the fighting engine, where most of the progress in the project is focused on at present.
Tuesday, August 2, 2011
Holiday mode
Alright so we're almost out of holiday mode-- which for us was pretty much work (part-time jobs, hobbies, other commitments etc.) and games...not much time for project work sadly, but we did have a good think about all the stuff we are working on and we're immediately back on track this week and straight into work (coding.)
More stuff as it happens, folks!
More stuff as it happens, folks!
Sunday, July 24, 2011
Holiday work
My work on the project has been mostly organisational during the holidays. I have been organising the project direction and holding meetings and discussions. Due to a multitude of other commitments and unforeseen circumstances, I haven't been able to work much on the Character editor but at this stage it is not slowing down any other aspect of the project, so we should still be able to move on at full speed.
My timetable for this session is looking fairly good, with one lecture/lab conflict (unfortunately.) We'll be having in-person meetings and work days very soon.
My timetable for this session is looking fairly good, with one lecture/lab conflict (unfortunately.) We'll be having in-person meetings and work days very soon.
Wednesday, July 6, 2011
6/7/2011 Google Wave Meeting
Today we had a brief meeting on Google Wave discussing our plans and project progress. Vince was absent but since it is all recorded there he can easily catch up. We've just confirmed all our project duties and roles and are getting back into gear to get this show back on the road.
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